One of the things I like about X-Wing is that it is a thinking person’s game. Yes, the basics of the game are simple enough that my five-year-old daughter has begun to play. The “ship game” is one of her favorite things to do with daddy. We each pick a single ship, start off on opposite sides of the mat, and try to blow each other up. Think of it as an even simpler starter game than what is included in the core sets. She’s still setting her dial, still using the maneuver templates, still pointing her ship in the right direction, and rolling dice. And yes, she might have a 90% win rate against daddy (she gets the better ships).
But X-Wing isn’t mastered by five-year-old’s. It is Chess with mutable pieces whose capabilities change from match to match. In order to be successful you often need to think two, three, or even four turns ahead of the maneuver you’re currently plotting. Sometimes, though, the decisions you need to make within a single turn are tough enough. Case in point: I present to you the “Torani Decision Tree”.
[Caveat: This particular decision tree assumes I’m running 24Fenn and that Torani is above the pilot skills of my opponent’s ships. The diagram was getting complicated enough without including additional variables like PS11 pilots, but I think that you get the gist.]
This is more or less the thought process that I go through on any given turn when plotting Torani’s moves as part of 24Fenn. Why? The bullseye arc. FFG really outdid themselves this time around with the inclusion of a dashes on the ship’s cardboard base. What a powerful ability that adds meaningful content to the game without having to re-invent the wheel (conditions) or branch out into foreign design space.
I’ll admit that I was not initially sold on the inclusion of the bullseye arc when FFG first teased the mechanic. “Surely that is too narrow to ever trigger,” I thought. “You’ll land it what, once? Twice in a game?” At this point I am comfortable quoting to myself one of the more memorable lines uttered by Luke Skywalker from The Last Jedi, “Amazing. Every word of what you just said was wrong.”
Thirty-seven games into 24Fenn (including a variation) and I’m triggering bullseye arc between 2/3 and 3/4 of engagements where I’m pointed at the enemy. That’s why the Torani Decision Tree has grown to what it is. It informs my turn-by-turn movement and action choices with the PS10 Kimogila.
I hope this article shed some light on the in-turn thought process of Torani as she fits into 24Fenn. Let me know if this article was valuable to you, and if you’d like to see more like this in the future.
24Fenn – An in-depth discussion about my Kimogila, Kimogila, Protectorate Starfighter list (and its variants) including strengths, weaknesses, and match-ups.
The Second Generation: How to Involve Your Children (and others) in X-Wing – The tips and tricks I’ve used in introducing my wife, daughter, and son into the world of X-Wing.